AI Insights · Timothy · July 2022
Top 5 Hybridcasual Games on Android in Ireland Q2 2022
Explore the performance trends of the top 5 hybridcasual games on Android in Ireland during Q2 2022, including download rates, revenue, and active user metrics.
In the second quarter of 2022, the top 5 hybridcasual games on the Android platform in Ireland showed varied performance trends. Here's a closer look at their weekly downloads, revenue, and active user metrics based on data from Sensor Tower.
Stone Grass: Mowing Simulator saw a consistent download rate initially, peaking at around 2K weekly downloads in mid-May before gradually declining to approximately 1K by the end of June. The game also experienced a steady increase in weekly active users, reaching a high of 3.7K in mid-May, but this number fell to 2.4K by the end of the quarter.
Zen Match from Moon Active had a peak in weekly revenue around late April, reaching nearly $2.8K, before seeing a slight decline to around $1.8K by the end of June. Weekly downloads for Zen Match started strong at nearly 4K but decreased significantly to about 1K by mid-June. Active users followed a similar trend, peaking at 12.3K in early June and then dropping to 7.7K by the end of the quarter.
Race Master 3D - Car Racing experienced modest revenue fluctuations, peaking at $50 in mid-April and mid-May. Weekly downloads for Race Master 3D showed an initial upward trend, peaking at 1.7K in mid-April before declining to approximately 900 by mid-June. Active users saw a slight decline from 9K in early April to about 7.2K by the end of June.
Decor Life - Home Design Game by SayGames Ltd had a consistent increase in weekly revenue, peaking at $36 in early May. The game’s downloads, however, showed a downward trend, starting at 2.7K in mid-April and stabilizing around 1.6K by the end of June. Active users peaked at 6.3K in late April but saw a decrease to 5.4K by the end of the quarter.
Stumble Guys from Scopely demonstrated a significant increase in weekly revenue, peaking at $295 by the end of June. Weekly downloads also saw a substantial rise, starting at 1.1K in early April and surging to nearly 4.9K by the final week of June. The game’s active users followed this upward trajectory, increasing from 5.8K in late March to an impressive 18.2K by the end of June.
For more detailed insights into the performance of these hybridcasual games, visit Sensor Tower.